# Lesson 3: Coordinates

This lesson will cover how to move around in a Minecraft world with respect to the three-coordinate grid represented by (X Y Z) coordinates and the difference between relative position and world position. We’ll also show you how to create a compass rose to help you find your way around and create a tool that allows you to copy and paste entire structures in the Minecraft world.

Search the web for quick ways to remember the X, Y, and Z axes!

* You can also watch this video here.

## Lesson structure

• Overview: Why learn coordinates?
• Unplugged Activity 1: World landmarks
• Unplugged Activity 2: Classroom coordinates
• Minecraft Activity 1: Create a compass rose
• Minecraft Activity 2: Minecraft Moving Company
• Minecraft Activity 3: Auto Farmer
• Independent Project: Alter landscape
• Assessment: Rubric
• Standards: Listed

## Flipgrid

The Flipgrid topic for the Coordinates lesson: https://flipgrid.com/346b3504

## CSTA K-12 Computer Science Standards

Targeted standards for this lesson:

• 3A-IC-26 - Demonstrate ways a given algorithm applies to problems across disciplines.
• 2-AP-13 - Decompose problems and subproblems into parts to facilitate the design, implementation, and review of programs.
• 3B-AP-14 - Construct solutions to problems using student-created components, such as procedures, modules and/or objects.
• CT.L2-12 - Use abstraction to decompose a problem into sub problems.
• CPP.L1:6-05 - Construct a program as a set of step-by-step instructions to be acted out.
• CPP.L1:6-06 - Implement problem solutions using a block-based visual programming language.