Lesson 3: Coordinates

This lesson will cover how to move around in a Minecraft world with respect to the three-coordinate grid represented by (X Y Z) coordinates and the difference between relative position and world position. We’ll also show you how to create a compass rose to help you find your way around and create a tool that allows you to copy and paste entire structures in the Minecraft world.

Search the web for quick ways to remember the X, Y, and Z axes!

* You can also watch this video here.

Lesson structure

  • Overview: Why learn coordinates?
  • Unplugged Activity 1: World landmarks
  • Unplugged Activity 2: Classroom coordinates
  • Minecraft Activity 1: Create a compass rose
  • Minecraft Activity 2: Minecraft Moving Company
  • Minecraft Activity 3: Auto Farmer
  • Independent Project: Alter landscape
  • Assessment: Rubric
  • Standards: Listed

Lesson plan

  1. Overview: Why learn coordinates
  2. Unplugged: World landmarks
  3. Unplugged: Classroom coordinates
  4. Activity: Create a compass rose
  5. Activity: Minecraft Moving Company
  6. Activity: Auto Farmer
  7. Independent Project

Flipgrid

The Flipgrid topic for the Coordinates lesson: https://flipgrid.com/346b3504

CSTA K-12 Computer Science Standards

Targeted standards for this lesson:

  • 3A-IC-26 - Demonstrate ways a given algorithm applies to problems across disciplines.
  • 2-AP-13 - Decompose problems and subproblems into parts to facilitate the design, implementation, and review of programs.
  • 3B-AP-14 - Construct solutions to problems using student-created components, such as procedures, modules and/or objects.
  • CT.L2-12 - Use abstraction to decompose a problem into sub problems.
  • CPP.L1:6-05 - Construct a program as a set of step-by-step instructions to be acted out.
  • CPP.L1:6-06 - Implement problem solutions using a block-based visual programming language.