Learn about positions as most blocks commands use them.
Blocks
The blocks that make the world of Minecraft can be manipulated with code: place, fill, clone, replace are all possible with the blocks below.
Types
A block type is represented by a number, composed of its ID value and optional data values.
Various helpers like ||blocks:block||
or
||blocks:blockWithData||
are there to help you craft the block you want.
Reference
blocks.place(GRASS, pos(0, 0, 0));
blocks.fill(
GRASS,
pos(0, 0, 0),
pos(0, 0, 0),
FillOperation.Replace
);
blocks.onBlockPlaced(GRASS, () => {
});
blocks.onBlockBroken(GRASS, () => {
});
blocks.testForBlock(GRASS, pos(0, 0, 0));
GRASS;
IRON_SHOVEL;
Volumes
blocks.print(
"HELLO",
GRASS,
pos(0, 0, 0),
WEST
);
blocks.replace(
GRASS,
GRASS,
pos(0, 0, 0),
pos(0, 0, 0)
);
blocks.clone(
pos(0, 0, 0),
pos(0, 0, 0),
pos(0, 0, 0),
CloneMask.Replace,
CloneMode.Normal
);
blocks.cloneFiltered(
pos(0, 0, 0),
pos(0, 0, 0),
pos(0, 0, 0),
GRASS,
CloneMode.Normal
);
Advanced
blocks.blockWithData(GRASS, 0);
blocks.blockById(0);
blocks.blockByName("stone");
blocks.repeater(WEST, 1);
blocks.comparator(WEST, ComparatorMode.Compare);
blocks.lever(BLOCK_BOTTOM_EAST_WHEN_OFF);