Just use numbers
The arguments have to be numbers. If the “bigjump” command uses one argument, then it’s typed in the chat like this:
bigjump 50
Runs code when you type a certain message in the game chat. You can also add extra information to the command as arguments.
player.onChat("jump", function () {});
You make a command by giving it a command name like “bigjump”. If you wanted the “bigjump” command to allow you to say the distance for the jump, you could add one or more values in the command to tell where and how far to jump.
*
for all messages), eg: “jump”This command makes the player jump very high when jump
is typed in the chat.
player.onChat("jump", function () {
player.teleport(pos(0, 10, 0));
});
You can add arguments to your chat commands. The code running in the chat command can use these arguments to do all sorts of fun things.
To add arguments to a chat command, click the “+” icon in the top-right corner of the ||player:on chat command||
block.
For example, the following chat command takes a number as an argument:
player.onChat("command1", function (num1) {
});
Chat commands can take more than one argument. You can use up to three arguments that are numbers you type in the chat.
You can use arguments to customize the code in your chat command - your imagination is the limit! The following chat command takes multiple arguments:
player.onChat("command2", function (num1, num2, num3) {
});
This command modifies the jump example above. It lets the player decide how high they want to jump by taking a number argument and using it in the teleport destination.
To use this chat command, the player would type jump 10
in the game chat. Want to jump even higher? Type jump 100
!
player.onChat("jump", function (height) {
player.teleport(pos(0, height, 0))
})